AI Insights · Timothy · April 2022
Top 5 Boxing Games in Italy Q1 2022: Performance Overview
An analysis of the top 5 boxing games in Italy for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top boxing games in Italy showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how each app fared:
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a strong start with weekly downloads peaking at 20.7K in late January. Downloads gradually decreased to around 5.8K by the end of March. Weekly revenue showed a peak of approximately $427 in mid-February, tapering off to $124 by the end of the quarter. Active users saw an initial rise to 24.3K in early February, stabilizing around 17K towards the end of March.
Real Boxing 2 by Vivid Games S.A. maintained consistent weekly downloads, peaking at 6.8K in early March before dropping to approximately 2.4K by the end of the month. The app's revenue also showed fluctuations, with a high of about $401 in late February, declining to $154 by the end of March. Active users peaked at 10.5K in early March but saw a significant decline to around 4.2K by the end of the quarter.
Level Up Runner from Lion Studios experienced a steady decline in weekly downloads, starting at 6.7K in early January and ending at approximately 1.9K by late March. The app's revenue remained low, with minor fluctuations, peaking at $37 in early January. Active users followed a similar downward trend, starting at around 10.3K and decreasing to about 3.8K by the end of March.
Punch Bob by CASUAL AZUR GAMES saw a significant increase in weekly downloads, starting at 1.1K in late December 2021 and peaking at 5.9K in mid-March. Active users mirrored this growth, rising from 1.9K to 7.7K over the same period. Revenue data was not available for this app.
I, The One — Fun Fighting Game, also by CASUAL AZUR GAMES, displayed consistent performance with weekly downloads fluctuating around 2.8K throughout the quarter. Revenue remained minimal, peaking at $74 in late March. Active users showed a slight decline from around 11.9K in early January to approximately 8.7K by the end of March.
These insights are derived from Sensor Tower data, offering a comprehensive look at the performance of leading boxing game apps in Italy. For more detailed analytics and trends, visit Sensor Tower.